Last month we shipped Software Attribution, Collision Generation and GPU-Powered Histogram. Today we're announcing some of the most significant upgrades to the SuperSplat platform yet — a brand new high-performance WebGPU renderer and automatic, high-quality levels of detail for streamed scenes. Together they make splats load faster and render smoother than ever, from phones right through to high-end desktops.
Last month we shipped Downloadable Splats, Licenses and Social Links — giving creators more control over how their work is shared and credited. Today we're back with three more upgrades that span the whole SuperSplat experience: from how splats are tagged and discovered, to how they're made walkable, to how they're edited.
Gaussian Splatting gives you photorealistic environments for free. The catch: a splat is just a cloud of oriented blobs - no triangles, no colliders, no navmesh, no lights. Drop a character in and they'll float through walls looking like they belong in a different universe.
This post walks through the demo I built to fix all of that:
👉 Check the project - the full PlayCanvas project is public. Every script mentioned in this post lives inside it, ready to read, fork, or remix.
The scene is a gorgeous indoor scan of a real abandoned place by Christoph Schindelar. Christoph is one the best artists working with Gaussian Splats out there, so when he proposed to scan a real place for me, I jumped at the opportunity. On top of that splat I bolted a physics collider, a grid of baked lighting probes, a Recast navmesh, eight personality-driven NPCs and a classic FPS loop. Everything runs in a browser tab.
Last month we shipped Walk Mode, Streamed LOD and Easy Upload — three huge upgrades for exploring and publishing splats. Today we're rolling out another set of features that make SuperSplat an even better home for the 3D Gaussian Splatting community.
Last month we launched SuperSplat Studio, giving creators the power to add annotations and cinematic post effects to their published splats. Today, we're back with the next wave of improvements - and this one's a big one.
Today, we are thrilled to announce the launch of SuperSplat Studio — a brand new application for authoring interactive Gaussian splat-based experiences. Built on the SuperSplat platform, Studio takes your published splats to the next level, letting you craft rich, engaging presentations that tell a story.
Welcome to the sixth edition of Developer Spotlight, a series of blog articles where we talk to developers about how they use PlayCanvas and showcase the fantastic work they are doing on the web.
Today, we are excited to be joined by Vladimir, Roman and Ben from Voxelo as they celebrate the beta release of Voxelo.ai 2.0.
Back in May, PlayCanvas announced support for SOGS, a revolutionary super-compressed format for 3D Gaussian splats. While SOGS was a huge leap beyond other compression techniques, we were still not satisfied! So we set about designing a new and improved iteration of the format.
Today, we are proud to introduce SOG: Spatially Ordered Gaussians.
Welcome to the fifth edition of Developer Spotlight, a series of blog articles where we talk to developers about how they use PlayCanvas and showcase the fantastic work they are doing on the web.
Today, we are excited to be joined by In Ha and Willie from Reflct.