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bump version to 7.1.5, fixed changelog merges
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com.unity.render-pipelines.core/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [7.1.5] - 2019-11-15
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### Added
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- Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
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## [7.1.4] - 2019-11-13
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## [7.1.2] - 2019-09-19
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### Added
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- Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
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Version Updated
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The version number for this package has increased due to a version update of a related graphics package.
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### Changed
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- Restored usage of ENABLE_VR to fix compilation errors on some platforms.

com.unity.render-pipelines.core/package.json

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{
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"name": "com.unity.render-pipelines.core",
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"description": "Helper library for SRP that contains a new Shader Library, and utility functions that can be used to implement a custom SRP. This library is currently used by both the High Definition Render Pipeline and the Lightweight Render Pipeline.",
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"version": "7.1.4",
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"version": "7.1.5",
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"unity": "2019.3",
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"unityRelease": "0b4",
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"displayName": "Core RP Library",

com.unity.render-pipelines.high-definition-config/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [7.1.5] - 2019-11-15
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Version Updated
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The version number for this package has increased due to a version update of a related graphics package.
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## [7.1.4] - 2019-11-13
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Version Updated
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{
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"name": "com.unity.render-pipelines.high-definition-config",
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"description": "Configuration files for the High Definition Render Pipeline.",
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"version": "7.1.4",
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"version": "7.1.5",
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"unity": "2019.3",
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"unityRelease": "0b4",
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"displayName": "High Definition RP Config",
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"dependencies": {
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"com.unity.render-pipelines.core": "7.1.4"
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"com.unity.render-pipelines.core": "7.1.5"
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}
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}

com.unity.render-pipelines.high-definition/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [7.1.5] - 2019-11-15
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- Fixed black reflection probes the first time loading a project
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## [7.1.4] - 2019-11-13
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### Added
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- Fixed HDRP samples file hierarchy
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- Fixed Light units not matching light type
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- Fixed QualitySettings panel not displaying HDRP Asset
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- Fixed black reflection probes the first time loading a project
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### Changed
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- Changed parametrization of PCSS, now softness is derived from angular diameter (for directional lights) or shape radius (for point/spot lights) and min filter size is now in the [0..1] range.

com.unity.render-pipelines.high-definition/package.json

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{
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"name": "com.unity.render-pipelines.high-definition",
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"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. The HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations and more to a high graphical standard.",
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"version": "7.1.4",
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"version": "7.1.5",
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"unity": "2019.3",
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"unityRelease": "0b4",
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"displayName": "High Definition RP",
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"dependencies": {
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"com.unity.render-pipelines.core": "7.1.4",
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"com.unity.shadergraph": "7.1.4",
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"com.unity.visualeffectgraph": "7.1.4",
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"com.unity.render-pipelines.high-definition-config": "7.1.4"
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"com.unity.render-pipelines.core": "7.1.5",
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"com.unity.shadergraph": "7.1.5",
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"com.unity.visualeffectgraph": "7.1.5",
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"com.unity.render-pipelines.high-definition-config": "7.1.5"
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},
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"keywords":[
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"graphics",

com.unity.render-pipelines.universal/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [7.1.5] - 2019-11-15
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- Fixed multiple issues where Shader Graph shaders failed to build for XR in the Universal RP.
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- Fixed conflicting meta with HDRP
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## [7.1.4] - 2019-11-13
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### Fixed
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- Terrain Holes fixes
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- Fixed post-processing with XR single-pass rendering modes.
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- Fixed multiple issues where Shader Graph shaders failed to build for XR in the Universal RP.
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## [7.1.3] - 2019-11-04
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### Added
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- Fixed an issue where Prefab previews were incorrectly lit when you used the 2D Renderer.
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- Fixed an issue where the Light didn't update correctly when you deleted a Sprite that a Sprite 2D Light uses.
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- Fixed an issue where Cinemachine v2.4 couldn't be used together with Universal RP due to a circular dependency between the two packages.
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- Fixed conflicting meta with HDRP
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## [7.1.2] - 2019-09-19
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### Added

com.unity.render-pipelines.universal/package.json

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{
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"name": "com.unity.render-pipelines.universal",
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"description": "The Universal Render Pipeline is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. The Universal Render Pipeline uses simplified, physically based Lighting and Materials. The Universal Render Pipeline uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.",
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"version": "7.1.4",
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"version": "7.1.5",
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"unity": "2019.3",
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"unityRelease": "0b4",
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"displayName": "Universal RP",
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"dependencies": {
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"com.unity.render-pipelines.core": "7.1.4",
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"com.unity.shadergraph": "7.1.4"
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"com.unity.render-pipelines.core": "7.1.5",
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"com.unity.shadergraph": "7.1.5"
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},
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"keywords":[
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"graphics",

com.unity.shadergraph/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [7.1.5] - 2019-11-15
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Version Updated
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The version number for this package has increased due to a version update of a related graphics package.
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## [7.1.4] - 2019-11-13
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Version Updated

com.unity.shadergraph/package.json

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{
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"name": "com.unity.shadergraph",
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"description": "The Shader Graph package adds support for a visual shader editing tool into Unity. This tool can be used by artists to create shaders in a visual way instead of having to require code editing. Specific render pipelines can implement specific graph features. Currently the Shader Graph is supported on the High Definition Rendering Pipeline and the Lightweight Rendering Pipeline.",
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"version": "7.1.4",
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"version": "7.1.5",
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"unity": "2019.3",
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"unityRelease": "0b4",
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"displayName": "Shader Graph",
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"dependencies": {
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"com.unity.render-pipelines.core": "7.1.4"
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"com.unity.render-pipelines.core": "7.1.5"
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},
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"samples" :[
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{

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