/*
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*/
#include
#include
using namespace std;
class Pizza
{
public:
virtual void Production() = 0;
};
class BeijingCheesePizza:public Pizza
{
public:
void Production()
{
cout << "Beijing CheesePizza production.\n";
}
};
class JinanCheesePizza:public Pizza
{
public:
void Production()
{
cout << "Jinan CheesePizza production.\n";
}
};
class Cake
{
public:
virtual void Production() = 0;
};
class BeijingCheeseCake:public Cake
{
public:
void Production()
{
cout << "Beijing Cake production.\n";
}
};
class JinanCheeseCake:public Cake
{
public:
void Production()
{
cout << "Jinan Cake production.\n";
}
};
class Factory
{
public:
virtual Pizza* CreatePizza() = 0;
virtual Cake* CreateCake() = 0;
};
class BeijingFactory:public Factory
{
public:
Pizza* CreatePizza()
{
return new BeijingCheesePizza;
}
Cake* CreateCake()
{
return new BeijingCheeseCake;
}
};
class JinanFactory:public Factory
{
public:
Pizza* CreatePizza()
{
return new JinanCheesePizza;
}
Cake* CreateCake()
{
return new JinanCheeseCake;
}
};
int main()
{
BeijingFactory pBf;
pBf.CreatePizza()->Production();
pBf.CreateCake()->Production();
JinanFactory pJf;
pJf.CreatePizza()->Production();
pJf.CreateCake()->Production();
system("pause");
return 0;
}